Re: [cc65] Manic Miner game for C64 more or less done

From: Spiro Trikaliotis <ml-cc651trikaliotis.net>
Date: 2010-12-20 08:32:09
Hello Stefan,

* On Sun, Dec 19, 2010 at 10:10:42AM -0800 Stefan Wessels wrote:
 
> >> 3.  The game doesn't run right on VICE.  
> 
> I just thought about it, and tested this hypotheses.  I use (CIA1.cra
> = (CIA1.cra & 0xc0) | 0x12;	CIA1.crb |= 0x60;) to set up timer a and
> b so I can get a fixed frame rate.  When I take this code out, it runs
> fine under Vice, just too fast.  With that code in, this code
> (CIA1.pra = 0;keys = 255 - CIA1.prb;) doesn't return 0, as I expect it
> to, and as Power64 does. Getting the cra/crb values was a crapshoot.
> The issue may very well be there.

Which version of VICE are you using? I know that the current snapshot
has parts of the CIA reworked. It should work better now.

Have you tested on a real C64?

I would be interested in your game (either sources, or a binary of it -
better: Both! ;)

Regards,
Spiro.

-- 
Spiro R. Trikaliotis                              http://opencbm.sf.net/
http://www.trikaliotis.net/                     http://www.viceteam.org/
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Received on Mon Dec 20 08:32:22 2010

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