Hi, How smart is the linker when it tries to align segments? Can anyone describe the algorithm? I have to define a lot of aligned segments because of 8bit Atari limitations (aligned segment for sprites, fonts, screen data in display list etc.) I could use the hand-calculated addresses in a large aligned segment, but the project would be cleaner if I could use the aligned segments in config file. I'm already on the memory limits with the current project, so every byte counts :-) regards, Jakub ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Wed Dec 16 16:56:01 2009
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