On Dienstag 03 November 2009, Karri Kaksonen wrote: > Oliver Schmidt wrote: > > So it seems there is in fact demand for a new tool - even for the C64: > > > > - Running on the cc65 host (not target) platforms > > - Reading a BMP/PNG/... > > This is the first problematic area. In real life I probably cannot use > the colors and resolutions directly on my target. Part of porting a > project includes fine-tuning the colors and the size of the graphics. > For me it is enough to do the reduction of colors, dithering etc in > Gimp. I would then save my graphics as an indexed png file. > > I do not want any extra "intelligence" of the conversion tool. Just > re-pack the data - don't mess with it. This means that the colors, > indexes and palettes are already suitable for the target when I compile > my code. > > > - Writing a device dependend bitmap (hopefully supporting many TGI > > drivers) - The bitmap contains some minimal header with height and width > > and ... > > This is very device dependent. Don't define it. Just define a binary > object that contains the graphics without defining the structure, the > fields etc. > > > - Hopefully many TGI drivers support copying "their" bitmap to a drawpage > > The Lynx needs no software for this. Just pass the pointer of the binary > object to Suzy. The Lynx mandatory sprite header looks like this. You > don't want to have it in any other target ;) this isnt about sprites, but arbitrary bitmaps though :) -- http://www.hitmen-console.org http://magicdisk.untergrund.net http://www.pokefinder.org http://ftp.pokefinder.org Ich tippe 3 Zeilen und sehe dann das erste Zeichen ... yay Spass <manx> ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Tue Nov 3 11:39:21 2009
This archive was generated by hypermail 2.1.8 : 2009-11-03 11:39:23 CET