Hi Fatih, > * A "tgitest.c" which tests some tgi features that actually helped me catching > a couple of bugs. It runs with c64 too. I don't see any reason that would prevent > it from running in other platforms. If you want you can send me the source and I'll test it on the Apple2 beforehand. > * I wrote a circle algorithm from scratch. Because the one I took from the APPLE > driver (which is, by the way, not the same as c64) Sorry for the wrong info, it's the same as C128, not C64 :-( > was sometimes leaving gaps > on the circle and I couldn't manage to debug it. Can someone confirm that on the > APPLE side? Or did I mess something up when I was porting? I see a few pixel missing in each diagonal on large circles. Basically the routine stops somewhat too soon. Are you refering to this effect? It's already present in the C128 driver(s) :-( > What about tgidemo? It _does_ change the palette but still uses COLOR_BLACK > and COLOR_WHITE that prevents Atari drivers to work out of the box which is > kind of frustrating. Do I miss the point? I thought we agreed that COLOR_BLACK and COLOR_WHITE have to be 0 and 1 for monochrome drivers ?!? I don't understand what could prevent a driver from working if that prerequisite holds true. Maybe the colors actually displayed are ugly and/or low contrast but the driver should work... > * At least one more driver with 2 pages. I want to try 3dmaze with double buffering. > (The original version btw, was somewhat working but not any more - clipping issues -). I just sent you a 3dmaze source with double buffering and not relying on clipping. Best, Oliver ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Mon Oct 26 23:53:31 2009
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