Hi, before you get too far in this clipping thing I would like to remind you about the Lynx needs. The Lynx has a much larger drawing area and only a small viewport. Usually the scene is drawn at 512 by 512 pixels and the viewport (160 by 102 pixels) is following the game character and scrolled around the game area. All "clipping" is done in hardware. There is no need for any kind of software clipping. I have not checked the tgi driver for this yet. But it should be possible to draw on any screen coordinates. Also outside the visible screen area. If the tgi driver limits this then I probably need to create another driver for 512 by 512 pixel screens that could be used for platformers. (And also a new tgi_setviewport call for moving the visible screen around the playfield.) -- Regards, Karri ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Mon Oct 19 06:47:40 2009
This archive was generated by hypermail 2.1.8 : 2009-10-19 06:47:43 CEST