I hope this does not show up twice on the list. Are we talking about the C-stack? In my Atari Lynx 20 years anniversary (it is today 1st of September, 2009) I use 0x800 for the stack. The solitaire games have some recursion and sometime the call chain for finding out if a move is legal or not goes deep. What is worse still is that I cannot even have multiple threads. So I use a deep stack instead for calling background music updates and also background drawing routines from several time intensive places in the code. So I really use almost all stack that is available. 256 bytes would not be enough. In case you want to have a look at a really big cc65 project (the source is also included) in http://www.atariage.com/forums/topic/121303-solitare-card-games-for-the-lynx/page__view__findpost__p__1827706 It is a single executable where the binary size is 256k. All linked together with the wonderful cc65 linker. I am not for any stack size limitations. -- Karri ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Tue Sep 1 18:54:02 2009
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