On Wednesday 02 May 2007 00:11, Bill Katsak wrote: > Hi, > Thanks for the quick reply. You are correct about the composition of > the header. My issue now is the composition of the startup code. Do I need > to do initialization in my main method? Or is this something that I need to > write a separate function to do? I have a feeling that I need to replace > the default C64 startup code with code that either adds the necessary > header or even maybe just does the copydata stuff. Maybe I should be > linking it manually and omitting the c64.o file? Do you (or anyone for that > matter) have any example code doing this sort of thing that I can look at? > > I guess what I really am grasping for is something concrete that can help > me understand how this whole process works. you could look at the related NES files (startup code and linker control file), the general idea of inserting a cartridge header and copying the data section around is the same. -- http://www.hitmen-console.org http://www.gc-linux.org/docs/yagcd.html http://www.pokefinder.org http://ftp.pokefinder.org The weirder you are going to behave, the more normal you should look... When I see a kid with three or four rings in his nose, I know there is absolutely nothing extraordinary about that person. <P.J. O'Rourke> ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Wed May 2 00:15:00 2007
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