Hi, I have a small problem with a recent project. On a Linux platform everything works OK. On a Windows platform I have too many object files on the cl65 command line and the application does not link. I could of course use libraries and throw my object files there. But if I do that then the linker wonders if it should include the object file to a build or not. Is there a good way to force the linker to accept all files in a library to the build?. Or can I pass in a list of object files some other way and bypass the command line length limitation. I already have a lot of small objects I need to swap in from the cart on demand at runtime. The linker is (mis)used to build a filesystem for storing all kind of independent objects like music tunes, graphics sets, game levels etc. on a cart. -- Regards, Karri ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Thu Sep 29 08:45:55 2005
This archive was generated by hypermail 2.1.8 : 2005-09-29 08:45:58 CEST