[cc65] Number of object files the linker can handle?

From: Karri Kaksonen <karri1sipo.fi>
Date: 2005-09-29 08:48:30
Hi,

I have a small problem with a recent project.

On a Linux platform everything works OK.

On a Windows platform I have too many object files on the cl65 command 
line and the application does not link. I could of course use libraries 
and throw my object files there. But if I do that then the linker 
wonders if it should include the object file to a build or not.

Is there a good way to force the linker to accept all files in a library 
to the build?.

Or can I pass in a list of object files some other way and bypass the 
command line length limitation.

I already have a lot of small objects I need to swap in from the cart on 
demand at runtime. The linker is (mis)used to build a filesystem for 
storing all kind of independent objects like music tunes, graphics sets, 
game levels etc. on a cart.

--
Regards,

Karri

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Received on Thu Sep 29 08:45:55 2005

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