42Bastian Schick wrote: > > BTW: Sorry for putting hands on the sources, but they are simply > inviting ... > I have to admit that I have been thinking about the same things... It was so fun to code with BLL because of the macros that made structured assembly code possible. Like this. A piece of intelligence in my 1k Othello for the Lynx: lda length _WHILENE txa clc adc step tax lda board,x bit #$fe _IFNE rts _ENDIF cmp turn _IFEQ bra .legalmove _ELSE inc cnt _ENDIF dec length _WEND rts .legalmove: ... For me this kind of code is easier to read as I am more used to code in C. A set of macros that allows me to do this would be most welcome. And of course as they are just macros you don't have to use them if you don't want to. This kind of assembly coding is convenient in making games but perhaps not in writing drivers as it hides the real code and makes debugging more dificult. -- Regards, Karri ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Tue May 10 11:07:44 2005
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