On Fri, 22 Oct 2004, Ullrich von Bassewitz wrote: > but apart from that, the code seems to work using VICE in the C64 and C128 > emulations. Thanks a lot! > The delay loop is a bit long for slower systems like the Commodore > machines. The only real solution that I can see is to separate the display routines from the gameplay. Once I get to understand how the IRQ's are coded in cc65 I will write a double-buffering application that works with the speed I decide independently of the system speed. > I'm always an advocate of portability, but systems like the lynx, the C128 and > the C64 are probably too different to make a portable program really useful. That may be true. But there are some very cool applications out there that could be ported to all systems. Like Frozen Bubbles. Good eye candy, nice tunes, addictive gameplay. I already have it on my mobile phone and on my desktop. Both work equally well. Besides it is more fun to code for simple systems than to tackle giant libraries for modern hardware. That's the only real reason I do Lynx coding. -- Cheers, Karri ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo@musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.Received on Sat Oct 23 20:58:40 2004
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