From: Ullrich von Bassewitz (uz_at_musoftware.de)
Date: 2003-10-10 16:38:27
On Fri, Oct 10, 2003 at 11:53:02PM +0930, Todd Elliott wrote: > The disassembly output for GEOS sequential files would be split into two > source code files; One for the header and one for the main code. > > For GEOS VLIR files, the disassembly output would be split into seperate > source code files for the header, individual VLIR records, etc. So, if a > GEOS VLIR file had ten VLIR records, I'd like to see ten seperate source > code files corresponding to each VLIR record, in addition to a source code > file for the header. I still don't know what a GEOS VLIR file is, but all this sounds really, really GEOS specific, and I do usually try not to build too much platform specific knowledge into a tool. This does not mean that what you want is impossible - but I would prefer to have a general concept for doing such things instead of building GEOS and Atari and Apple and NES and <insert your cool 6502 platform here> specific stuff into the disassembler, because the latter means that I have to change the disassembler for each supported platform. So if we can come up with a general concept that covers file formats (and if someone explains what VLIR files are), it should be possible to add this to da65. > Lastly, I would like for DA65 to have support for GEOS address labels > (r0..r15, etc.) and GEOS function call labels (SetDevice, OpenDisk, etc.) > into the disassembled source code output. (No GEOS constant labels should > be used, though.) What is wrong with just defining the necessary symbols? Regards Uz -- Ullrich von Bassewitz uz_at_musoftware.de ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
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