Re: [cc65] C++ compiler for the 6502/6510 (CC66)?

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From: Groepaz (groepaz_at_gmx.net)
Date: 2003-03-06 23:43:49


On Thursday 06 March 2003 23:22, Ullrich von Bassewitz wrote:

> > It would be of course interessting how much memory is left when IEEE is
> > fully supported... (with <math.h>)
>
> The standard does not require a "double" to have 64 bit, and it does not
> require a "double" to cover a greater numeric range than a "float". Which
> means that one 32 bit floating point type could be used for both. 32 bit
> IEEE floating point support should be less than 5K, I think (which is still
> a lot, but not really bad).

btw...(you know that i want floats aswell =P)....would steve woz's float 
routines be sufficient? would they be "licence compatible" ? they actually 
look quite reasonable to me, not to big and the code looks reasonable tight 
and fast aswell (though i have i admit i never tested it)...

(oh it looks much like much less than 5k actually....just the basic operations 
ofcoz, no atan2 etc stuff :=))

gpz
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