Re: [cc65] geos resource compiler bug

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From: Maciej Witkowiak (ytm_at_elysium.pl)
Date: 2002-12-11 19:33:06


Groepaz dnia 11 gru 2002 o 19:21 +0100 napisał:
> > Well, doing tetris in GEOS text emulation mode over a graphics screen is
> > not the most efficient way ;).
> 
> hehe no, ofcoz not :o)
> 
> however, apart from that there seems to be a little flaw in the overdrawing of 
> characters...might be an actual geos problem though

Yes, background is not cleared before plotting a new character. Just to
speed-up things :)

ytm

-- 
It's our responsibility to continue towards synergizing our assets and
enabling our frictionless relationship corridors.

Mr. Wallace Harmon
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