From: MagerValp (MagerValp_at_cling.gu.se)
Date: 2002-12-10 18:14:24
>>>>> "CG" == Christian Groessler <cpg_at_aladdin.de> writes: CG> But then I cannot follow the argument that textcolor() should do CG> nothing instead of setting the luminance as it is now. If CG> textcolor does nothing, your simplemenu silently will not work CG> correctly anyway since the text brightness is undefined. The menu code only calls textcolor(). I included a small InitScreen() routine in screen.c that sets the background and border color, but if you're using simplemenu for an atari project it makes more sense to use your own init procedure. If a textbrightness call is added to atari.h I'll gladly #ifdef __atari__ and put that in version 1.1, staying compatible across platforms. PS: what's the best way to make a function call a dummy call? Would #define textcolor() 0 work? -- ___ . . . . . + . . o _|___|_ + . + . + . Per Olofsson, arkadspelare o-o . . . o + MagerValp_at_cling.gu.se - + + . http://www.cling.gu.se/~cl3polof/ ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
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