From: groepaz (groepaz_at_gmx.net)
Date: 2002-11-23 02:48:46
Hello Ullrich, UvB> Yes, that's true, but there are more than 10 programs and at least 5 UvB> libraries, burried somewhere in a deep directory structure. It is not easy to UvB> pick the good parts from that:-) [...] UvB> Some of the code is really worth a look, so I would like to see access to it UvB> as simple as possible. But it is of course your code, so this is only a UvB> suggestion. ok well, yes, that might be confusing.... i will have a look at it... one major reason to keep my original directory structure was to make sure that all the source actually builts without major hazzle (i personally like makefiles in each directory as you might have seen ;=P). however,i think creating additional release archives that contain one seperated program each should be easily doable, ppl would need to compile them seperatly in that case though. (on the other hand, i could then make them all reside in samples/whatever/) mmmh well..... should i do sth like /samples/c64/<prog> for programs that are c64 specific (ie the plasma, fire demo, radial demo) /samples/<prog> for programs that should be portable across cc65 targets /contribs/<prog> for anything else whose licence might be incompatible with cc65 (NED possibly, i dont know for sure about the bytebench and other stuff in the /ports directory) and what about the libraries...mmmh one archive for each lib and an /include and /lib dir? mmh and the testcode (the ported testsuite and some of the libtest stuff i made myself) probably shouldnt go into /samples either? well :=P guess we should define something that works well for everyone ... also some kind of naming sheme for the archives (i'd prefer timestamp over versionnumbers for that matter ;)) what do you think? (btw i noticed that snapshot is missing the silversurfer rs232 module i made.... gotta add that aswell :o) ... wasnt there some plan about changing the api or sth?) >> however... i guess the next thing i'll be doing related to cc65 would >> be converting that gfx-related stuff into loadable modules that can be >> used with (and merged into) the normal libs... UvB> Having a second graphics module would be nice, because it would show problems UvB> with the design that cannot be seen now as there's just one module written by UvB> me (using S. Judds fine grlib as a base). yeah probably... so is there a working example (that runs on the c64) on how to use that stuff yet? shouldnt be a major problem to convert the stuff i've done so far then.... maybe we can use some of the "generic" code (like line and circle algo) to emulate missing functions in the actual modules aswell... -- Best regards, groepaz mailto:groepaz_at_gmx.net ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
This archive was generated by hypermail 2.1.3 : 2002-11-23 02:49:01 CET