Re: [cc65] File I/O on C64

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From: BlackJack/Civitas (blackjack_at_civitas64.de)
Date: 2002-11-16 01:32:51


On Friday 15 November 2002 17:09, Ullrich von Bassewitz wrote:

> [...] Having C file I/O, there would only rarely be a need to
> use it, and the C code doing file I/O would be portable without
> #ifdef'ing large parts of the code (remember: the CBM routines are
> rather low level, you have to add device communication to read the
> control channel of the drive and other stuff). Yes, having standard
> file I/O would add a few hundred bytes of code. But since file I/O on
> the CBMs is slow like hell anyway, the additional CPU time needed is
> no problem, and in most cases the additional code will not harm.

The last sentence is the reason why I still would use cbm_load/save() 
even if there's C file I/O. A cardrigde with a fastloader speeds 
loading/saving up very well.

Ciao,
	Marc 'BlackJack' Rintsch
-- 
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 /  __/ /_/  \_\ CiViTAS - "Lameness rulez"
/  /   ____  ____ http://www.civitas64.de/
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 \___/_/  \__/  \_\ C64 forever...


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