From: Marko Mäkelä (msmakela_at_cc.hut.fi)
Date: 2002-05-28 14:31:35
On Tue, 28 May 2002, Eivind Fjeld Schjerven wrote: > I know this may sound stupid, but anyway. Could anyone tell me how > graphics images are loaded on a c64? All of the built-in 64-kilobyte RAM is accessible by the video chip. The image data must be properly aligned, as the C64 video chip does not have (m)any configureable address counters. > More spesific i mean, do you have a image file along with a .prg or do > I have to store it in some sort of array? The program file is some sort of an array, a partial memory image of the 64k RAM. The first two bytes specify the loading address, and the remaining bytes are copied to the main memory, starting from that address. > As im only used to coding demos on a PC (since 93), I never made it to > the c64 scene, thought I would very much like to create something nice > on it now :) Or do anyone know of a site with general information > about these kind of issues? You might want to use an image converter program, such as <URL:http://www.cs.tut.fi/~albert/Dev/C64Gfx/>. Marko ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
This archive was generated by hypermail 2.1.3 : 2002-05-28 14:31:43 CEST