From: Ullrich von Bassewitz (uz_at_musoftware.de)
Date: 2002-05-22 21:01:35
Hi! On Wed, May 22, 2002 at 03:15:01PM +0200, groepaz wrote: > so you are saying that for example a grafics-library should contain > only portable routines, and one target-specific setpixel routine? > and if not, please explain whats different between that and the floats > coz i just dont get it. The difference is that the graphics interface is not covered by a standard while floating point arithmetic is. > we arent talking about writing a portable program (and yes i agree to > what you were saying when it comes to that), we are talking about > writing libraries used to compile the portable program => totally > different thing. When talking about C, portability means adhering to the standard. If libraries differ from the standard they are not portable. [writing a fp library] > yeah, a theoretically nice, but practically unuseable solution. slow > and large.... sounds like windoze(tm) to me ;=P So where is the proof that the ROM routines are faster than something written by someone else? Steve Judd once mentioned that he was writing a floating point library, and I would bet a craddle of beer against a bottle of mineral water that his routines would blow the C64 ROM routines to pieces (speedwise). The space argument is more valid, but I will not judge about that before I've seen how large such floating point routines would be. > the point is, theres no point in makeing _the library_ portable - > except for the heck of it. A portable library means that the interface is portable. A portable interface means an interface that adheres to the C standard. And the ROM routines do NOT adhere to the C standard, so they are NOT portable. > i would however prefer a compiler that produces the best code possible > - not one whose libraries sourcecode looks most beautiful. thats just > a non argument. Doing floating point on a 6502 system is stupid anyway, no serious program will use it. And the not so serious programs will not be hurt by the few additional bytes needed. > i disassembled the entire kernal routines for that matter... those are > large and slow already, and they provide less accuracy then IEE would > require. Are you sure about that? As far as I know, both the CBM implementation and the IEEE 32 bit format have an almost identical precision, the differences are in the internal representation, and some border conditions. > whythehell would i > even consider using IEE floats here? to bloat my code and make it 10 > times slower? Maybe you can explain how you come to these numbers? I hear you talking, but I start wondering if we are talking about the same thing :-) Regards Uz -- Ullrich von Bassewitz uz_at_musoftware.de ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
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