From: Jason Robertson (jkr_at_westol.com)
Date: 2002-05-22 15:16:39
Well, after seeing mention of a adventure game I started thinking about porting a PC (not finished yet)rpg game that some friends and I had worked on. Now, I'll need to create a custom character set and I have a question or 2 (for the C64). 1. Where in the C64 can I stick a char set that won't be touched by the compiler/object code? Ie function code won't overwrite it etc. 2. With a custom set in place and being used how will the conio functions cprintf(), cputc(), and cputs() etc. be effected? I assume that they'd be useable with the new set? These might be really lame questions ;-) but it's been a while since I've done serious programming on the C64 or in C. Jason ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
This archive was generated by hypermail 2.1.3 : 2002-05-22 19:30:28 CEST