[cc65] Space efficiency?

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From: Stephan Lesch (slesch_at_studcs.uni-sb.de)
Date: 2002-05-17 15:37:32


Hi,

I and some friends are pondering writing the main parts of a graphics
adventure for the 64 using cc65, and we're not sure if it's really feasible, 
or if there are probably some pitfalls, and we should stick with hand-written 
assembly. 

What do you think, can I assume that the size of a compiled C program 
(modulo silly programming :)) will be about 1 to 1.5 times that of a 
hand-written assembly program for the same purpose, plus ca 3 K for the 
library?

Generally, those who already have realized larger projects under cc65,
particularly on the c64 and including interfaces to binary parts like musics
and IRQ loaders, could you tell how well it went, and what experiences
you made? Does it actually become easier to write a program like a game
in C, compared to assembly, and can you write the major parts in C, or
do you end up with a frame program in C, and the rest mostly written in
assembly?

Greetings,
Stephan



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