Re: [cc65] some questions

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From: Matt Ackeret (mattack_at_area.com)
Date: 2002-03-16 00:22:50


On Fri, 15 Mar 2002, Stephan Lesch wrote:
>I'm new to the list, and new to cc65 (just made the first experiences).
>I'm going to write an engine for an adventure on the C64, and I'm a little

I hope you (and the other people on the list) don't mind me pointing you
to something else.

If you mean a _text adventure_, like Infocom games, there is a
compiler called Inform that you can get to write games in the Infocom
format ("Z-code"), and then play them on essentially every personal
computer (or PDA, etc!) ever made..

You can read more about it on rec.arts.int-fiction

(I'm not sure, you might be able to even compile the Inform compiler
with cc65!  Possibly not, but I was able to get it running on an Apple
IIGS [65816-based though])

There are several other text-adventure engines out there (but Inform is
the most portable since it produces games that run in the existing
interpreters -- and at least on some older computers, even if you can't port
one of the freeware interpreters, there are tools you can use to "rip" the
interpret out of actual Infocom games to run on these new data files.)

Sorry, just wanted to help you avoid re-inventing the wheel.  You may want
to do it anyway, but if you really want to writ the _game_ and not the
engine,  you might as well use an existing, highly-portable tool.

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