Re: [cc65] GPLed code

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From: groepaz (groepaz_at_gmx.net)
Date: 2002-02-12 21:18:41


Hello Ullrich,

Tuesday, February 12, 2002, 8:00:30 PM, you wrote:


UvB> On Tue, Feb 12, 2002 at 07:40:30PM +0100, MagerValp wrote:
>> But what's so horrible about GPL:ing an emulator?

UvB> This is an old discussion. The GPL has a viral nature, which means that anyone
UvB> who wants to use your code must place his own code under the GPL. For one, I
UvB> don't like to be forced to use a specific license for my projects, and I don't
UvB> want to force other people to use some specific license for their projects.
UvB> IMHO people should be free to choose whatever license they do like for their
UvB> own code. Second, GPLed code is not usable in some areas, for example if one
UvB> wants to use it in a commercial (maybe binary only) product. I'm happy about
UvB> anyone using my code, even if they make money with it, so I don't want to use
UvB> a license which prohibits such doing.

[snip]

yeah agreed.... i dont like to put my stuff under gpl either.... IF i
release sources to what i have done, i want everyone to use them
(maybe learn from them) and NOT to restrict them in whatever way...
talking of cc65 related stuff, i'd be more than happy if someone
would use some of my code in the next bigselling commercial game for
the c64 :=P

(oh and btw, putting stuff under gpl actually doesnt forbid commercial
use... it just requires you to give the sourcecode to your customers -
which in turn practically DOES forbid commercial use again :o))

as for the licence crap.... i usually put my own stuff under a simelar
"licence" as you do... "do what you want with it, but leave the
copyright notice intact", more than i would personally bother about
though ;=P (its more like the oldschool "if you rip this code, please
credit me" anyway)

-- 
Best regards,
 groepaz                            mailto:groepaz_at_gmx.net


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