Re: [cc65] NES Support (was: Hypothetical)

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From: groepaz (groepaz_at_gmx.net)
Date: 2002-02-04 13:37:14


Hello Ullrich,

Monday, February 04, 2002, 1:30:39 PM, you wrote:


UvB> Hi!

UvB> Sorry for the late reply, I'm currently somewhat busy...

UvB> On Fri, Feb 01, 2002 at 10:14:12PM +0200, Gary wrote:
>> Here's the actual linker script for NES.

UvB> Is this actually a tested linker script? I would love to have NES support for
UvB> cc65, but since I don't own one, this is nothing I can do.

>> MEMORY {
>>       ROMHDR: start = $0, size = 16, file = "romhdr.bin" ;
>>       ZP:     start = $0000, size = $0100;
>>       RAM:    start = $0200, size = $0400, define = yes;
>>       STACK:  start = $0600, size = $0200, define = yes;
>>       BANK:   start = $8000, size = $4000, file = "bank.bin", fill = yes, fillval = $FF ;
>>       HOME:   start = $C000, size = $4000, file = "home.bin", fill = yes, fillval = $FF ;
>>       CHR:    start = $0000, size = $2000, file = "chr.bin",  fill = yes, fillval = $FF ;
>> }

UvB> Just out of curiosity: Is there any reason for writing the segments to
UvB> separate files and combining them via "cat" instead of let the linker write
UvB> them to one file?

mmh i know virtually nothing about NES, but i'd assume that usually
those 3 files would go into 3 seperate eproms (on a real cart) and
they are combined into one file later on so you can use them with some
emulator.



-- 
Best regards,
 groepaz                            mailto:groepaz_at_gmx.net


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