From: MagerValp (MagerValp_at_cling.gu.se)
Date: 2001-11-26 21:41:53
>>>>> "AD" == Adam Dunkels <adam_at_sics.se> writes: AD> I would also like to add that the cc65 port in uIP 0.5 is simpler AD> to adapt to new platforms. The 0.4 version used a timer IRQ to AD> drive timer events such as retransmissions. This was changed with AD> 0.5 so that it uses the clock() function and busy waiting instead. AD> Thus is should be simple to port to the Atari and other cc65 AD> target architectures. So how "game friendly" is uIP? Is it possible to run it like an IRQ loader; have the game run in IRQs and just have uIP sit in the back- ground and use whatever CPU cycles are left? Then it's just the issue of getting SLIP to work -- most people will want to run it with a Windows host. PS: anyone know of a graphics chip for a hobbyist project? The only one I know of is the 6845, but I'm not sure if it fits (I need RGB output). I would need a tiled graphics mode similar to multicolour chars on the C64. -- ___ . . . . . + . . o _|___|_ + . + . + . . Per Olofsson, konstnär o-o . . . o + MagerValp_at_cling.gu.se - + + . http://www.cling.gu.se/~cl3polof/ ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
This archive was generated by hypermail 2.1.3 : 2001-12-14 22:05:44 CET