Re: [cc65] Announcement: New compiler release

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From: MagerValp (MagerValp_at_cling.gu.se)
Date: 2001-11-26 21:41:53


>>>>> "AD" == Adam Dunkels <adam_at_sics.se> writes:

AD> I would also like to add that the cc65 port in uIP 0.5 is simpler
AD> to adapt to new platforms. The 0.4 version used a timer IRQ to
AD> drive timer events such as retransmissions. This was changed with
AD> 0.5 so that it uses the clock() function and busy waiting instead.
AD> Thus is should be simple to port to the Atari and other cc65
AD> target architectures.

So how "game friendly" is uIP? Is it possible to run it like an IRQ
loader; have the game run in IRQs and just have uIP sit in the back-
ground and use whatever CPU cycles are left? Then it's just the issue
of getting SLIP to work -- most people will want to run it with a
Windows host.

PS: anyone know of a graphics chip for a hobbyist project? The only
    one I know of is the 6845, but I'm not sure if it fits (I need RGB
    output). I would need a tiled graphics mode similar to multicolour
    chars on the C64.

-- 
    ___          .     .  .         .       . +  .         .      o   
  _|___|_   +   .  +     .     +         .   .  Per Olofsson, konstnär
    o-o    .      .     .   o         +          MagerValp_at_cling.gu.se
     -       +            +    .     http://www.cling.gu.se/~cl3polof/
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