From: groepaz (groepaz_at_gmx.net)
Date: 2001-11-05 16:57:10
Hello MagerValp, gpz>> sio_init(portname,baudrate); /* init port, return 0 on success or -1 on error) */ M> Might I suggest that you add controls for word length, stop bits and M> parity as well? And is baudrate a long or a named constant? 115200 and M> up doesn't fit in an int. well :o) a) baudrate is obviously an unsigned long b) wordlength/parity/stopbit parameters are fixed at 8n1 ... programming that kinda stuff for ~10 years i have never ever seen anything else used.... if you'd ever need 5o2 or sth i am sure you can implement it yourself ;=P gpz>> sio_readbyte(); /* waits until character arrives and returns it */ gpz>> sio_readbyte_nowait(); /* if character is waiting, returns it. otherwhise return 0 */ gpz>> sio_writebyte(val); /* send byte, waits until byte has been send */ gpz>> all routines incorporate a timeout, and they set the global gpz>> variables sio_readerr and sio_writerr for further error-handling. M> Can you control the timeout value? no :o) again, i have done that kinda stuff for long and this way it always worked perfectly fine for me (infact thats not even a real timeout but "check data $ffff times max." ,=)) M> Just wrote a small driver that allows the C64 to use the PC's HD using M> a SwiftLink and a null modem cable the other night. Right now it just M> supports load"file",6, load"$",6, and load"dir",6 (to change M> directory). CD:ing into a D64 is halfway done. The C64 side is just M> $110 bytes of code but if I decide to add some more exotic features M> (like a nice menu controlled D64 reader/writer) I'd prefer doing it in M> C. Hey, I'd even have a stab at writing the first real app for cc65 :) M> Oh, the server side is written in Perl and should work on both Win32 M> (use Win32::SerialPort;) and Unix (use Device::SerialPort;). reading this, i'd really think we should work together a bit ;=P actually a fileserver is among the features planned for the debugger i am working on (actually one of the few things NOT implemented by now), and a .d64 reciever is planned for the retro-replay software (my debugger would be serving data on the pc side for that).... also, i have designed the debugger code in a way so that it can easily support whatever target is connected, so i'd happily support your c64 end aswell. (only thing beeing kinda hard at this point, i wouldnt have a swithlink for testing ;=P) -- Best regards, groepaz mailto:groepaz_at_gmx.net ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
This archive was generated by hypermail 2.1.3 : 2001-12-14 22:05:43 CET