Re[2]: [cc65] Graphics library

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From: groepaz (groepaz_at_gmx.net)
Date: 2001-08-15 16:58:30


Hello M,

Wednesday, August 15, 2001, 4:49:16 PM, you wrote:

MA> On Wed, Aug 15, 2001 at 10:38:13AM +0200, daniel pralle wrote:
>> > I think most people could use functions that write a whole block of memory.
>> > The function could be
>> > void drawMemBlock(int xPos, int yPos, int width, int height, int* memLocation).
>> 
>> We should include BLITTER-routs.

MA> You are the second mentioning BLITTER. Could anyone _briefly_ tell what it is,
MA> or point to an URL for more info?

BLITTING in general simply means transfering raw data from work-memory
to video-memory.... a lot of people do however refer to certain
features of the AMIGA when they speak of "blitter functions" ... that
would then more be like what someone else suggested before already,
that is having some sort of simplified command-queue which in turn
contains the commands to copy raw data around (thats basically how the
amiga blitter works).

however, IMHO "real" blitter functionality (as in amiga-blitter) would
be handy -no doubt- but unfortunatly be very inefficient considering
we are aiming for a portable library approach.

-- 
Best regards,
 groepaz                            mailto:groepaz_at_gmx.net


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