From: groepaz (groepaz_at_gmx.net)
Date: 2001-08-13 21:31:05
Hello Ullrich, UvB> To be honest, I don't expect too many programs that are able to adjust to UvB> different graphics modes at runtime, since the overhead for such a program UvB> (different maxx, maxy, color count, aspect ratio) will usually be too high for UvB> a 6502 machine. The C64 (and maybe some other machines) has additional UvB> limitations, for example in the 4 color mode, one of the four colors cannot UvB> change within a 8x8 character cell. It is quite difficult to write portable UvB> programs with these limitations. UvB> I'm currently writing a first version of the graphics.h header file. If you UvB> have any more suggestions, please keep them coming. I will leave for a few UvB> days tomorrow and finish the API when I'm back, using your comments. i think a function to query all available modes would be nice to have... any gfx-app written in C and using a standard-gfx lib will turn out to be slow as hell anyways ;=D as for me, i'd like to implement 2 additional gfx-modes besides standard hires (320x200 b/w that is) ... 80x50x4 colors (simelar to the 4x4 fli mode often used in demos, but a lot faster) and 40x25x256 shades of grey (fastest mode possible on a c64... this one should perform somewhat fast even when wrapped into clumsy c-code ;=)) -- Best regards, groepaz mailto:groepaz_at_gmx.net ---------------------------------------------------------------------- To unsubscribe from the list send mail to majordomo_at_musoftware.de with the string "unsubscribe cc65" in the body(!) of the mail.
This archive was generated by hypermail 2.1.3 : 2001-12-14 22:05:41 CET