RE: [cc65] cc65 + tcp/ip howto and/or example

From: Shawn Jefferson <sjefferson1shaw.ca>
Date: 2011-01-05 05:31:49
If it's mainly game you are interested in, you could get away with UDP...
most network games use UDP to reduce overhead.  The game can implement its
own acknowledgement and retry protocols.

> -----Original Message-----
> From: owner-cc65@musoftware.de [mailto:owner-cc65@musoftware.de] On Behalf
> Of Dan Winslow
> 
> Yes, I agree, trying to add 'easily some IP functionality to an existing
> program' would be exceedingly difficult. I'm not really targeting
> existing programs. All I am really trying to do is to develop a small
> library, mostly for my own personal use in games. I am not trying to
> compete with Contiki or uIP or any other existing system.

<snip>


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Received on Wed Jan 5 05:32:06 2011

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